Posts

Evershifting Tower Guide

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 A Guide to Temtem's Evershifting Tower Temtem recently reached it's 1.0 update, and with it came a number of new activities. One of the more reviled ones is the Evershifting tower, with many proclaiming it to be too time consuming or unfair. That may be fair in some regards, but In this post I wanted to outline some of the helpful things I've learned over my 5 wins and 20 runs. All information is accurate as of patch 1.0.1 1)Starter Choice One of the first decisions you make upon starting a run is your starter. In most runs, you'll have the choice between Raiber, Platypet and Spriole. Occasionally, these 3 will be replaced with Smolzy. This is a good thing as Smolzy is easily the best of the four. I'll outline the pros and cons of each, but if you want my recommendation, of the main 3 pick Spriole.  Raiber: Pros:   -Ember provides damage reduction and chip at a cheap cost -If you evolve it up fully and get lucky on it's trait, Motivator can help your allies in ...

Skyrim, Endings and open world design

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Spoiler Warning: Skyrim, Breath Of The Wild, Crystal Project  Abbi, the lovely Archmage (Namesake coincidental :3) I recently "Beat" Skyrim for what that's worth. 120 hours of play never naturally brought me to the game's conclusion. But this run, I deigned to take my High Elven Archmage from Helgen to Sovngarde without getting too distracted. And, uh, I don't know if I would say it was worth it. Skyrim thrives in it's ambiance, it's side objectives and it's genuine beauty, even for such an old game. T he feeling I get when I hear songs like "From past to present is still so beautiful. (  https://www.youtube.com/watch?v=s5sTI_zBg40&ab_channel=Aramil  )  And the calm ambience of the game's towns with people just going about their day to day lives is so peaceful.  For all it's improvements in storytelling, that's one of the aspects I way prefer in Skyrim over Fallout New Vegas ; the peace and ambiance is just so lovely in a world tha...

Four Pokemon Games ; From what can we conclude?

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 I would consider myself a big fan of the monster taming genre. Something about the ability to choose a huge number of potential party members in an RPG format, with many of them represented by cute or cool monsters really helps. Bonus points if, as I want for all my RPGs, it's challenging or even difficult to force me to use all the systems and spread my wings inside the game. Sitting in an odd place related to this are the Pokémon games. So I decided to analyse some Pokémon games I played recently to see what conclusions I can draw from them. Over the past month or so, I played Pokémon Moon, Crystal, Ruby and Platinum. I would say I enjoyed them all, and wanted to write up a discussion of all of their merits, shortcomings and what that can tell us about the design of a monster taming RPG. Let's start off with Pokémon Moon. I wasn't playing on an emulator, so my images will be of a lower quality.  Released in November 2016, Pokémon's seventh generation was a pr...
 The beginning of the blogging ; the beblogging  So, hello. My name is Abbie, but online I go by Abbi-Tato. I love video games, in particular turn based RPGs and creature collectors. I also enjoy writing and sharing my experiences in these games with others. So I thought no better way to combine these enjoyments than to produce a blog to contain my writings about games. Will I be reviewing games? In some ways, probably. I'll be giving plenty of thoughts and opinions. But that won't always be the aim. Sometimes I might just talk about an incredibly specific aspect of a game that I love, like the health bars in the gen 3 Pokémon games, which game characters I think are LGBT (all of them tbh) or the UI of crystal project. And sometimes I'll just produce short re-caps of my time with a game, which you can peruse if you wish.  I hope you enjoy reading, and thank you for checking this out. Abbi, signing off <3.