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Showing posts from July, 2022

Skyrim, Endings and open world design

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Spoiler Warning: Skyrim, Breath Of The Wild, Crystal Project  Abbi, the lovely Archmage (Namesake coincidental :3) I recently "Beat" Skyrim for what that's worth. 120 hours of play never naturally brought me to the game's conclusion. But this run, I deigned to take my High Elven Archmage from Helgen to Sovngarde without getting too distracted. And, uh, I don't know if I would say it was worth it. Skyrim thrives in it's ambiance, it's side objectives and it's genuine beauty, even for such an old game. T he feeling I get when I hear songs like "From past to present is still so beautiful. (  https://www.youtube.com/watch?v=s5sTI_zBg40&ab_channel=Aramil  )  And the calm ambience of the game's towns with people just going about their day to day lives is so peaceful.  For all it's improvements in storytelling, that's one of the aspects I way prefer in Skyrim over Fallout New Vegas ; the peace and ambiance is just so lovely in a world tha...

Four Pokemon Games ; From what can we conclude?

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 I would consider myself a big fan of the monster taming genre. Something about the ability to choose a huge number of potential party members in an RPG format, with many of them represented by cute or cool monsters really helps. Bonus points if, as I want for all my RPGs, it's challenging or even difficult to force me to use all the systems and spread my wings inside the game. Sitting in an odd place related to this are the Pokémon games. So I decided to analyse some Pokémon games I played recently to see what conclusions I can draw from them. Over the past month or so, I played Pokémon Moon, Crystal, Ruby and Platinum. I would say I enjoyed them all, and wanted to write up a discussion of all of their merits, shortcomings and what that can tell us about the design of a monster taming RPG. Let's start off with Pokémon Moon. I wasn't playing on an emulator, so my images will be of a lower quality.  Released in November 2016, Pokémon's seventh generation was a pr...